AI Insights · Timothy · October 2022
Top 5 2D Realistic Games Performance in Ecuador Q3 2022
Explore the performance of the top 5 2D realistic games in Ecuador during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D realistic games in Ecuador showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at each app's performance based on Sensor Tower data.
Dream League Soccer 2024 saw a decrease in weekly revenue, starting at approximately $1.9K at the end of June and declining to about $1.4K by the end of September. However, the game experienced a positive trend in weekly downloads, growing from around 16.5K to 18.3K over the same period. Weekly active users remained relatively stable, fluctuating around the 180K mark but peaking at nearly 188K in mid-September.
8 Ball Pool showed fluctuations in weekly revenue, peaking at $1.1K in early July and mid-September, but dipping to around $700 by the end of September. Weekly downloads had a steady increase, starting at about 11K and reaching approximately 14.6K in mid-August before stabilizing around 12K. The game also maintained a stable number of weekly active users, ranging from 155K to 166K throughout the quarter.
Pooking - Billiards City did not generate any revenue during this period. Weekly downloads showed a downward trend, starting at around 9.4K and dropping to approximately 7.3K by the end of September. Weekly active users also declined, from about 78K at the end of June to roughly 68K by the end of September.
Makeup Stylist: Makeup Game had no revenue throughout the quarter. The game's weekly downloads dropped significantly, from about 22K at the end of June to just over 600 by the end of September. Weekly active users followed a similar trend, decreasing from around 86K to approximately 56K over the same period.
Evony: The King's Return showed a varied revenue pattern, peaking at around $3.5K in mid-August but generally fluctuating between $2.5K and $3K throughout the quarter. Weekly downloads saw an upward trend from around 4K at the end of June to approximately 8.4K by mid-September. Weekly active users increased from about 17.7K to 26.1K, peaking in mid-September before slightly declining to around 23.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.